Trailer for ‘Dark Matters’ – Coming 2012
After a long gestation time and hard work on our upcoming short film, we proudly present the trailer for “Dark Matters”.
A short film based on the eponymous play by Roberto Aguirre-Sacasa starring Steven Culp (Rex Van de Kamp from Desperate Housewives) and Eileen Dietz (Captain Howdy from The Exorcist… Yes, the original Exorcist!).
Enjoy the ride back to your childhood with Watergun’s homage to early Spielberg and 1980′s Sci-Fi classics.

Watergun at Art Basel | Miami Beach 2011
We are super thrilled to announce that our animation Occupation: Movement I from the Syscapes project was selected by Vimeo Staff to be included in their FRAME programme.
Showing across Art Basel | Miami Beach 2011from December 1st to 4th 2011 alongside works of David O’Reilly and Max Hattler, screening locations include the Mondrian, Delano and Shore Club.
Words can hurt. Campaign against bullying.
Last month, we helped director Geoffrey Taylor, along with the lovely guys from YCN and Plastic Horse shoot a series of mixed media videos for ChildLine about bullying in the UK and how words can hurt.
Max and David from Plastic Horse created this beautifully animated typography mixed with real life footage that we shot in different locations around London.
Thanks to everyone for counting on us and looking forward to repeating the experience soon!
Watergun at SEE’s Creative Enterprise Awards 2011
When we got shortlisted for this year’s Creative Enterprise Awards by University of the Arts’ Student Enterprise and Employability Service, they asked us to design a poster which would represent Watergun and what we do. After some seclusion and introspection we came up with this creative survival kit:

Congratulations to the award winners in all categories and especially to The Yellow Brick Project.
jotta Interview: Desert Island Dreams
Our friends Millie and Ben at jotta made us spill the beans on some of Watergun’s creative secrets in this interview (original here).
jotta are big fans of Watergun Studio’s light-fantastic live action and animation, and their infectious humour. This week they were shortlisted for both the Future 100 and Creative Enterprise Awards, plus the animation they created for jotta’s Intel Remastered project screens at onedotzero all this weekend, all achievements worthy of some love.
Spanish born Rafael Pavon and Luxemburger Eric Schockmel formed Watergun with creative partners in Madrid and Los Angeles, right after graduating from Communication Design at Central Saint Martins in 2008. Their international Watergun web has collectively developed a diverse range of audiovisual media, from music videos to advertising to create projects like they ones they work on with us (see Latitude water projections above)!
Why did you decide to set up Watergun?
The apocalyptic future we had in front of us after graduating made it the least worst of all the options and the more exciting so it was a win-win situation for us. During college, we worked together on some projects and also with a friend in New York, so we naturally kept on working together and decided to give it a name, an identity and a structure.
How does Watergun operate with international locations – do the separate Watergun offices ever work collaboratively?
We are very aware that is probably one of our main strengths and, if we don’t use it wisely, it could turn up being our weakness so we try to collaborate all the time, be in touch every day (thanks Skype!) and feed every single project with ideas, feedback and points of view from our 3 locations and all the different people and backgrounds. This is a crucial part of our creative process and we try to nurture it.
What is the usual process the Watergun team uses when producing a project?
We usually gather on a secret desert island we own in the Caribbean where we drink mojitos and swim naked while waiting for the inspiration to come. Then we realise we’re not in the 90s so we come back to our studio and work really hard. Seriously, since we started we’ve been constantly developing a procedure where we work closely with the client/brand/band, involving them in the creative process through exercises, experiences and even games to be sure we understand exactly what they want. At the same time, we make sure that all locations of Watergun are involved in every project, making sure that the standard is always high and giving us interesting points of view, ideas and opening up new unexpected possibilities.
What is the one piece that quintessentially represents the Watergun aesthetic?
Due to the versatile nature of our work, it’s really difficult to choose only one but, if you put a Watergun to my head and make me answer, I’d have to say “Buscando el Sol” because we had the chance to be playful with the technique and create a very intricate narrative that ended up being one of our biggest projects in Spain, with thousands of people imitating it on Youtube, bars, clubs, parties and weddings, which is amazing!
How did you get your first commissions? What kind of work did you start out doing and have you become more selective since?
In the beginning, we started making music videos for friends and bands just to learn the process and develop our style and skills. We knew that no one would hire us without seeing what we can do first so we invested a lot in that process. The video that started it all, Idealistic by Digitalism, was made for a competition, but we didn’t think of it in those terms. Instead, we decided to put all our effort and resources in it, as if it was a real commission, and convince everyone around us to help, including some really high qualified professionals. We got a lot of attention and it opened a lot of doors.
How did you decide what equipment to buy and when at Watergun?
Since setting up Watergun involved a lot of bootstrapping, the first pieces of equipment we had were basically the things all of us brought to the company. Whatever we bought had to be relatively cheap and as versatile as possible. Hence using the 7D a lot, and mixing Apple and PC gear to best effect.
What would be the ultimate piece of animation equipment or software you’d like to get your hands on?
We’re really looking forward to trying the new HDSLR cameras that will be coming out next year: the Canon C300 and the Red Scarlet. Also, we’re about to start exploring live visuals and projections, which involve a lot of equipment such as projectors, live software and cool gadgets but we believe that the quintessential ultimate tool for that is going to be the iPad.
I know you chaps don’t use flash very much but any thoughts on adobe saying they won’t support flash on mobile devices (mobiles or tablets). is it the death of flash – should we care?
The whole Flash vs. HTML5 discussion, ultimately, is as relevant to us as the brand of car you’re using if you need to drive from Bristol to London. It’s getting there that matters, and we prefer to focus on the content.
You came in second place in Vimeo and Saatchi & Saatchi’s ‘Hello Future, A Music Video Challenge’ with your video receiving a whopping 89,300 views. Was there any sort of campaigning that you did that you feel made you particularly successful?
That was actually a big surprise for us since we didn’t actually do anything to spread it apart from our social channels. We were really lucky that a really big French blog thought it was the official one and everything went crazy after that. We understood how important is having a PR strategy and what we were missing without one but, in the end, the most important thing is to create quality content that people feel it’s worth sharing.
Who are your animation heroes?
David O’Reilly and Max Hattler
Can you tell us a time you’ve had to do something a bit stupid / weird to achieve a certain effect? or a shot you were really proud of that you achieved by doing something in a different way?
When we shot Spanish singer El Pescao for the Castillo de Arena video, he complained about having to sing his song at double the speed to achieve the slow-motion effects. So for the next video, Buscando El Sol, we made him sing 4 times slower… *chuckle*
Watch Eric Schockmel’s animation for the Intel Remastered project, a spin on Turner’s Rain, Steam and Speed – The Great Western Railway. See it at onedotzero festival at the BFI this weekend.
Watergun at onedotzero_adventures in motion 2011

We are pleased to announce that two of our projects have been included in this year’s onedotzero festival at BFI Southbank!
Occupation: Movements II & III (watch) is screening in the future cities programme (Nov 25, 26, 27).

The Great Western Singularity (see our case study here) is on every day of the festival (Nov 23 – 27) in the free drop-in “onscreen” programme.

Use hashtag #onedotzero to tweet about the festival.
Buy festival tickets here.
Festival trailer:
The incredible festival identity video by United Visual Artists:
Watergun’s #canimation for Red Bull
When Red Bull launched their Canimation contest, we immediately had some ideas and since there were no creative constraints, we obviously settled for the silliest one. In fact, on this one we decided not to compromise on artistic purity at all. Unfortunately that meant not complying with some of the submission rules. That’s why we present to you, outside of the competition and just for the mere fun of it: The Nyan Can.
(Yes we’ve got a theme going on around here recently, so bear with us until we snap out of it again.)
Developing a series online
It’s been a long time since I started thinking how to improve web series.
Last week I met Toni Sevilla (IE Business School). Toni has worked as Producer in various production companies and now works as Head of Content for Telecinco and Cuatro controlling which series are being broadcasted.
After talking greatly about The Sopranos, he taught me some of the following lessons when producing a series. Maybe I already knew them but is good to refresh them:
- A series idea is just a starting point. From then on, a veeeeery long journey starts.
- You have to be very aware of what is the real theme of the series. What is it really about?
- If you have less money to do it, you will have less time to spend on it.
- The public is getting more and more demanding and you have to know who your audience is and what they might like.
- Find other potential spectators.
- Be careful structuring your budget and be very aware of what you sign.
- If you are selling your idea (this applies to convincing your colleagues), try to be as simple as possible: What? When? Who? Where? Why? How?
- Characters are essential. They should be truthful which means they must have soul, brain and heart; but they shall be unpredictable and singular too.
- Know where to focus and which information we don’t need to tell the audience.
- As Executive Producer I shall lead and defend the project. We must know how much does it cost and how much time we need to shoot it. Is easy to write and read “Titanic sinks” but HOW are we going to show it!?
- Go to the streets, meet people, talk with them and check what they are demanding. If you like Yahoo Answers you might also analyse reactions to your questions online, but is cooler to grab a beer in person than online.
At Watergun, we are currently developing a couple of online series and we are in the middle of that loooong journey. The question that people ask me most is: “Lucas, how are we going to pay this?” and supposedly I know the answer. Or even ‘better’, I should be a magician and make every department happy without them knowing how did we manage to get the budget!
Do you think that future online series will be co-financed, multi-financed or even crowdfunded? Would investors be interested in that? I suppose it depends on the project and it’s not always easy to deal with sponsors. I have to admit I miss Tony Soprano in some of our meetings!




